Abstract
During the COVID-19 pandemic, middle grades students spent months isolated and, in many cases, learning remotely from teachers who were themselves scrambling to adapt to new technology. While addressing these experiences will require a multifaceted approach from stakeholders, teachers can help reintroduce students to their classrooms with student-centered, socially interactive, analog-based games intended to reinforce learning and boost engagement. This practitioner paper presents a context and a model for such play based on a popular public domain game that allows for team play, creativity, inculcation, and, frankly, fun while reviewing for mastery. The model affords teachers an extremely low-budget, student-crafted and student-executed game that can be adapted for a variety of disciplines. This paper will provide an example for an English class that has recently read excerpts from Homer’s The Odyssey.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Recommended Citation
Thorgersen, S. M. (2022). We're Back, Live and Unplugged: Non-Digital Gameplay for Review and Fun. Middle Grades Review, 8(2). https://scholarworks.uvm.edu/mgreview/vol8/iss2/6
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Curriculum and Instruction Commons, Educational Methods Commons, Junior High, Intermediate, Middle School Education and Teaching Commons