GPU-Accelerated Evolutionary Robotics

Conference Year

January 2020

Abstract

A GPU-accelerated physics engine is introduced and used to evolve robots with three orders of magnitude more body parts than any other automatically-designed robot to date.

Primary Faculty Mentor Name

Josh Bongard

Status

Graduate

Student College

College of Engineering and Mathematical Sciences

Program/Major

Complex Systems

Primary Research Category

Engineering & Physical Sciences

Abstract only.

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GPU-Accelerated Evolutionary Robotics

A GPU-accelerated physics engine is introduced and used to evolve robots with three orders of magnitude more body parts than any other automatically-designed robot to date.