GPU-Accelerated Evolutionary Robotics
Conference Year
January 2020
Abstract
A GPU-accelerated physics engine is introduced and used to evolve robots with three orders of magnitude more body parts than any other automatically-designed robot to date.
Primary Faculty Mentor Name
Josh Bongard
Status
Graduate
Student College
College of Engineering and Mathematical Sciences
Program/Major
Complex Systems
Primary Research Category
Engineering & Physical Sciences
COinS
GPU-Accelerated Evolutionary Robotics
A GPU-accelerated physics engine is introduced and used to evolve robots with three orders of magnitude more body parts than any other automatically-designed robot to date.