Date of Completion

2023

Thesis Type

College of Arts and Science Honors

Department

Environmental Studies

First Advisor

Ingrid Nelson

Second Advisor

Dona Brown

Third Advisor

Mark Usher

Keywords

digital geographies, critical game studies, homesteading, Stardew Valley

Abstract

: Homesteading ideology has been documented in the United States and globally since the late 1800s. It involves a desire for self-sufficiency through going ‘back to the land’ and a rejection of mainstream economic practices (e.g., monopolistic capitalism and agro-industrial systems). A new iteration of homesteading, often called “modern” or “neo” homesteading reflects these histories while embracing digital technologies such as blogs and digital games. My research explores the ways that neo-homesteaders engage with digital technologies, and how digital and physical spatial practices coproduce neo-homesteading discourses and aesthetics. The primary sites of analysis are the widely popular digital homesteading game, Stardew Valley, and the digital productions of multiple neo-homesteading personalities through blogs and linked social media. This is a mixed-methods study involving participant observation, auto-ethnography and semi-structured interviews to examine narratives about neo-homesteading and nature, rurality and urbanity, and self-sufficiency co-produced through engagement with digital spaces.

Available for download on Friday, May 19, 2028

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